[Release] [Share] Linkos MU Online 99b+ Server Files

[Mr.P]

New member
These are the files that I used for Linkos MU Online private server - version 99b+ with /POST command and account, character and items editor - MUEditor 2.0. How to set up the files?

Screen0708_4659718_8402159.jpg

Screen0708_8791091_8402169.jpg

Screen0708_4962454_8402171.jpg


1. Input your IP address in the following file:

muserver/ConnectServer/Data/BoR_ServerList.dat

2. Input your SQL Server password in the following files:

muserver/EventServer/DATA/svconfig.ini
muserver/GameServer/MyGSFun.ini
muserver/RankingServer/svconfig.ini

CREDITS: WebZen, K2Network, BoR Gaming Network & AnonOps (Linkos MU Online Owner

[DOWNLOAD]MuServer:
Client:
MuEditor:

The server starts successfully on MSSQL 2000[/DOWNLOAD]
 
These are the files that I used for Linkos MU Online private server - version 99b+ with /POST command and account, character and items editor - MUEditor 2.0. How to set up the files?

Screen0708_4659718_8402159.jpg

Screen0708_8791091_8402169.jpg

Screen0708_4962454_8402171.jpg


1. Input your IP address in the following file:

muserver/ConnectServer/Data/BoR_ServerList.dat

2. Input your SQL Server password in the following files:

muserver/EventServer/DATA/svconfig.ini
muserver/GameServer/MyGSFun.ini
muserver/RankingServer/svconfig.ini

CREDITS: WebZen, K2Network, BoR Gaming Network & AnonOps (Linkos MU Online Owner

[DOWNLOAD]MuServer:
Client:
MuEditor:

The server starts successfully on MSSQL 2000[/DOWNLOAD]


add thêm 65k
add thêm custom item
custom tùm lum nữa thì hot =)))

nhìn cái item + 15 là mê rùi =)))
 
Tôi đang xài con 0.97.04 Custom item lấy bên ragezone :( Mà tình hình là sống chung virus đã 10 ngày nay. Giờ muốn ly dị với nó :mad::mad::mad: Không biết con này của bác MR.P test chưa bác ?
 
Tôi đang xài con 0.97.04 Custom item lấy bên ragezone :( Mà tình hình là sống chung virus đã 10 ngày nay. Giờ muốn ly dị với nó :mad::mad::mad: Không biết con này của bác MR.P test chưa bác ?

Hiện tớ chỉ lượn lượn thấy bài nó hãy rồi leech về thôi, chứ ko biết xài :D
 
Hiện tớ chỉ lượn lượn thấy bài nó hãy rồi leech về thôi, chứ ko biết xài :D

ông tình hình tôi thích cái này hơn =))

void init_season()
{
// 3rd Wings (Jewels)
*(DWORD*)((0x004FE86D+1)) = (DWORD)&ThirdWingsEnableSoul - (0x004FE86D+5);
*(BYTE*)(0x004FE86D) = 0xE9;
*(DWORD*)((0x004FE327+1)) = (DWORD)&ThirdWingsEnableBless - (0x004FE327+5);
*(BYTE*)(0x004FE327) = 0xE9;
*(DWORD*)((0x004FF02D+1)) = (DWORD)&ThirdWingsEnableLife - (0x004FF02D+5);
*(BYTE*)(0x004FF02D) = 0xE9;


// 3rd Wings (Options)
*(DWORD*)((0x0050F50F+1)) = (DWORD)&ThirdWingsFixLuck - (0x0050F50F+5);
*(BYTE*)(0x0050F50F) = 0xE9;
*(DWORD*)((0x0050F74A+1)) = (DWORD)&ThirdWingsFixOpt - (0x0050F74A+5);
*(BYTE*)(0x0050F74A) = 0xE9;


// 3rd Wings (Excellent Options)
*(DWORD*)((0x0050F2E6+1)) = (DWORD)&ThirdWingsExc1Fix - (0x0050F2E6+5);
*(BYTE*)(0x0050F2E6) = 0xE9;
iniciar_nopear(0x0050F2E6+5,2);
*(DWORD*)((0x0050F52F+1)) = (DWORD)&ThirdWingsExc2Fix - (0x0050F52F+5);
*(BYTE*)(0x0050F52F) = 0xE9;
iniciar_nopear(0x0050F52F+5,2);
*(DWORD*)((0x0050F70C+1)) = (DWORD)&ThirdWingsExc3Fix - (0x0050F70C+5);
*(BYTE*)(0x0050F70C) = 0xE9;
iniciar_nopear(0x0050F70C+5,2);
*(DWORD*)((0x0050FA3A+1)) = (DWORD)&ThirdWingsExc4Fix - (0x0050FA3A+5);
*(BYTE*)(0x0050FA3A) = 0xE9;
iniciar_nopear(0x0050FA3A+5,2);
*(DWORD*)((0x0050FDF1+1)) = (DWORD)&ThirdWingsExc5Fix - (0x0050FDF1+5);
*(BYTE*)(0x0050FDF1) = 0xE9;
iniciar_nopear(0x0050FDF1+5,2);


// 3rd Wings (Entering)
*(DWORD*)((0x004FB547+1)) = (DWORD)&ThirdWingsFlyToIcarus - (0x004FB547+5);
*(BYTE*)(0x004FB547) = 0xE9;
*(DWORD*)((0x004FB8C8+1)) = (DWORD)&ThirdWingsFlyToKanturu - (0x004FB8C8+5);
*(BYTE*)(0x004FB8C8) = 0xE9;
*(DWORD*)((0x00583849+1)) = (DWORD)&ThirdWingsFlyToRefinedTower - (0x00583849+5);
*(BYTE*)(0x00583849) = 0xE9;


// 3rd Wings (Required Level)
*(DWORD*)((0x0050EC1F+1)) = (DWORD)&ThirdWingsRequiredLevel - (0x0050EC1F+5);
*(BYTE*)(0x0050EC1F) = 0xE9;
iniciar_nopear(0x0050EC1F+5,8);
*(BYTE*)(0x0050EB72) = 0x28;


// 3rd Wings (Select Screen)
_asm
{
MOV EAX,offset ThirdWingsFixSelectScreen
SUB EAX,00427001h
MOV BYTE PTR DS:[00426FFCh],0xE8
MOV DWORD PTR DS:[00426FFCh+1],EAX
MOV WORD PTR DS:[004273A4h],0CEBh
}


// 3rd Class & Wings (Visual)
*(DWORD*)((0x00427410+1)) = (DWORD)&gObjSelectionScreenGoldenFenrir - (0x00427410+5);
*(BYTE*)(0x00427410) = 0xE9;
*(DWORD*)((0x004EFED8+1)) = (DWORD)&gObjMakePreviewCharSetAddWings - (0x004EFED8+5);
*(BYTE*)(0x004EFED8) = 0xE9;
iniciar_nopear(0x004EFED8+5,10);


// Season 3 Wings & Items Repair
ThirdItemsRepairFix();
ThirdWingsRepairFix();
}


của bản 2.5 \_void init_season(){
// 3rd Wings (Jewels)
*(DWORD*)((0x004FE86D+1)) = (DWORD)&ThirdWingsEnableSoul - (0x004FE86D+5);
*(BYTE*)(0x004FE86D) = 0xE9;
*(DWORD*)((0x004FE327+1)) = (DWORD)&ThirdWingsEnableBless - (0x004FE327+5);
*(BYTE*)(0x004FE327) = 0xE9;
*(DWORD*)((0x004FF02D+1)) = (DWORD)&ThirdWingsEnableLife - (0x004FF02D+5);
*(BYTE*)(0x004FF02D) = 0xE9;


// 3rd Wings (Options)
*(DWORD*)((0x0050F50F+1)) = (DWORD)&ThirdWingsFixLuck - (0x0050F50F+5);
*(BYTE*)(0x0050F50F) = 0xE9;
*(DWORD*)((0x0050F74A+1)) = (DWORD)&ThirdWingsFixOpt - (0x0050F74A+5);
*(BYTE*)(0x0050F74A) = 0xE9;


// 3rd Wings (Excellent Options)
*(DWORD*)((0x0050F2E6+1)) = (DWORD)&ThirdWingsExc1Fix - (0x0050F2E6+5);
*(BYTE*)(0x0050F2E6) = 0xE9;
iniciar_nopear(0x0050F2E6+5,2);
*(DWORD*)((0x0050F52F+1)) = (DWORD)&ThirdWingsExc2Fix - (0x0050F52F+5);
*(BYTE*)(0x0050F52F) = 0xE9;
iniciar_nopear(0x0050F52F+5,2);
*(DWORD*)((0x0050F70C+1)) = (DWORD)&ThirdWingsExc3Fix - (0x0050F70C+5);
*(BYTE*)(0x0050F70C) = 0xE9;
iniciar_nopear(0x0050F70C+5,2);
*(DWORD*)((0x0050FA3A+1)) = (DWORD)&ThirdWingsExc4Fix - (0x0050FA3A+5);
*(BYTE*)(0x0050FA3A) = 0xE9;
iniciar_nopear(0x0050FA3A+5,2);
*(DWORD*)((0x0050FDF1+1)) = (DWORD)&ThirdWingsExc5Fix - (0x0050FDF1+5);
*(BYTE*)(0x0050FDF1) = 0xE9;
iniciar_nopear(0x0050FDF1+5,2);


// 3rd Wings (Entering)
*(DWORD*)((0x004FB547+1)) = (DWORD)&ThirdWingsFlyToIcarus - (0x004FB547+5);
*(BYTE*)(0x004FB547) = 0xE9;
*(DWORD*)((0x004FB8C8+1)) = (DWORD)&ThirdWingsFlyToKanturu - (0x004FB8C8+5);
*(BYTE*)(0x004FB8C8) = 0xE9;
*(DWORD*)((0x00583849+1)) = (DWORD)&ThirdWingsFlyToRefinedTower - (0x00583849+5);
*(BYTE*)(0x00583849) = 0xE9;


// 3rd Wings (Required Level)
*(DWORD*)((0x0050EC1F+1)) = (DWORD)&ThirdWingsRequiredLevel - (0x0050EC1F+5);
*(BYTE*)(0x0050EC1F) = 0xE9;
iniciar_nopear(0x0050EC1F+5,8);
*(BYTE*)(0x0050EB72) = 0x28;


// 3rd Wings (Select Screen)
_asm
{
MOV EAX,offset ThirdWingsFixSelectScreen
SUB EAX,00427001h
MOV BYTE PTR DS:[00426FFCh],0xE8
MOV DWORD PTR DS:[00426FFCh+1],EAX
MOV WORD PTR DS:[004273A4h],0CEBh
}


// 3rd Class & Wings (Visual)
*(DWORD*)((0x00427410+1)) = (DWORD)&gObjSelectionScreenGoldenFenrir - (0x00427410+5);
*(BYTE*)(0x00427410) = 0xE9;
*(DWORD*)((0x004EFED8+1)) = (DWORD)&gObjMakePreviewCharSetAddWings - (0x004EFED8+5);
*(BYTE*)(0x004EFED8) = 0xE9;
iniciar_nopear(0x004EFED8+5,10);


// Season 3 Wings & Items Repair
ThirdItemsRepairFix();
ThirdWingsRepairFix();
}void init_season()
{
// 3rd Wings (Jewels)
*(DWORD*)((0x004FE86D+1)) = (DWORD)&ThirdWingsEnableSoul - (0x004FE86D+5);
*(BYTE*)(0x004FE86D) = 0xE9;
*(DWORD*)((0x004FE327+1)) = (DWORD)&ThirdWingsEnableBless - (0x004FE327+5);
*(BYTE*)(0x004FE327) = 0xE9;
*(DWORD*)((0x004FF02D+1)) = (DWORD)&ThirdWingsEnableLife - (0x004FF02D+5);
*(BYTE*)(0x004FF02D) = 0xE9;


// 3rd Wings (Options)
*(DWORD*)((0x0050F50F+1)) = (DWORD)&ThirdWingsFixLuck - (0x0050F50F+5);
*(BYTE*)(0x0050F50F) = 0xE9;
*(DWORD*)((0x0050F74A+1)) = (DWORD)&ThirdWingsFixOpt - (0x0050F74A+5);
*(BYTE*)(0x0050F74A) = 0xE9;


// 3rd Wings (Excellent Options)
*(DWORD*)((0x0050F2E6+1)) = (DWORD)&ThirdWingsExc1Fix - (0x0050F2E6+5);
*(BYTE*)(0x0050F2E6) = 0xE9;
iniciar_nopear(0x0050F2E6+5,2);
*(DWORD*)((0x0050F52F+1)) = (DWORD)&ThirdWingsExc2Fix - (0x0050F52F+5);
*(BYTE*)(0x0050F52F) = 0xE9;
iniciar_nopear(0x0050F52F+5,2);
*(DWORD*)((0x0050F70C+1)) = (DWORD)&ThirdWingsExc3Fix - (0x0050F70C+5);
*(BYTE*)(0x0050F70C) = 0xE9;
iniciar_nopear(0x0050F70C+5,2);
*(DWORD*)((0x0050FA3A+1)) = (DWORD)&ThirdWingsExc4Fix - (0x0050FA3A+5);
*(BYTE*)(0x0050FA3A) = 0xE9;
iniciar_nopear(0x0050FA3A+5,2);
*(DWORD*)((0x0050FDF1+1)) = (DWORD)&ThirdWingsExc5Fix - (0x0050FDF1+5);
*(BYTE*)(0x0050FDF1) = 0xE9;
iniciar_nopear(0x0050FDF1+5,2);


// 3rd Wings (Entering)
*(DWORD*)((0x004FB547+1)) = (DWORD)&ThirdWingsFlyToIcarus - (0x004FB547+5);
*(BYTE*)(0x004FB547) = 0xE9;
*(DWORD*)((0x004FB8C8+1)) = (DWORD)&ThirdWingsFlyToKanturu - (0x004FB8C8+5);
*(BYTE*)(0x004FB8C8) = 0xE9;
*(DWORD*)((0x00583849+1)) = (DWORD)&ThirdWingsFlyToRefinedTower - (0x00583849+5);
*(BYTE*)(0x00583849) = 0xE9;


// 3rd Wings (Required Level)
*(DWORD*)((0x0050EC1F+1)) = (DWORD)&ThirdWingsRequiredLevel - (0x0050EC1F+5);
*(BYTE*)(0x0050EC1F) = 0xE9;
iniciar_nopear(0x0050EC1F+5,8);
*(BYTE*)(0x0050EB72) = 0x28;


// 3rd Wings (Select Screen)
_asm
{
MOV EAX,offset ThirdWingsFixSelectScreen
SUB EAX,00427001h
MOV BYTE PTR DS:[00426FFCh],0xE8
MOV DWORD PTR DS:[00426FFCh+1],EAX
MOV WORD PTR DS:[004273A4h],0CEBh
}


// 3rd Class & Wings (Visual)
*(DWORD*)((0x00427410+1)) = (DWORD)&gObjSelectionScreenGoldenFenrir - (0x00427410+5);
*(BYTE*)(0x00427410) = 0xE9;
*(DWORD*)((0x004EFED8+1)) = (DWORD)&gObjMakePreviewCharSetAddWings - (0x004EFED8+5);
*(BYTE*)(0x004EFED8) = 0xE9;
iniciar_nopear(0x004EFED8+5,10);


// Season 3 Wings & Items Repair
ThirdItemsRepairFix();
ThirdWingsRepairFix();
}


của bản 2.5 ( GS 1.00.18 - GSCS 1.00.19 ) :08:
 
ông tình hình tôi thích cái này hơn =))

void init_season()
{
// 3rd Wings (Jewels)
*(DWORD*)((0x004FE86D+1)) = (DWORD)&ThirdWingsEnableSoul - (0x004FE86D+5);
*(BYTE*)(0x004FE86D) = 0xE9;
*(DWORD*)((0x004FE327+1)) = (DWORD)&ThirdWingsEnableBless - (0x004FE327+5);
*(BYTE*)(0x004FE327) = 0xE9;
*(DWORD*)((0x004FF02D+1)) = (DWORD)&ThirdWingsEnableLife - (0x004FF02D+5);
*(BYTE*)(0x004FF02D) = 0xE9;


// 3rd Wings (Options)
*(DWORD*)((0x0050F50F+1)) = (DWORD)&ThirdWingsFixLuck - (0x0050F50F+5);
*(BYTE*)(0x0050F50F) = 0xE9;
*(DWORD*)((0x0050F74A+1)) = (DWORD)&ThirdWingsFixOpt - (0x0050F74A+5);
*(BYTE*)(0x0050F74A) = 0xE9;


// 3rd Wings (Excellent Options)
*(DWORD*)((0x0050F2E6+1)) = (DWORD)&ThirdWingsExc1Fix - (0x0050F2E6+5);
*(BYTE*)(0x0050F2E6) = 0xE9;
iniciar_nopear(0x0050F2E6+5,2);
*(DWORD*)((0x0050F52F+1)) = (DWORD)&ThirdWingsExc2Fix - (0x0050F52F+5);
*(BYTE*)(0x0050F52F) = 0xE9;
iniciar_nopear(0x0050F52F+5,2);
*(DWORD*)((0x0050F70C+1)) = (DWORD)&ThirdWingsExc3Fix - (0x0050F70C+5);
*(BYTE*)(0x0050F70C) = 0xE9;
iniciar_nopear(0x0050F70C+5,2);
*(DWORD*)((0x0050FA3A+1)) = (DWORD)&ThirdWingsExc4Fix - (0x0050FA3A+5);
*(BYTE*)(0x0050FA3A) = 0xE9;
iniciar_nopear(0x0050FA3A+5,2);
*(DWORD*)((0x0050FDF1+1)) = (DWORD)&ThirdWingsExc5Fix - (0x0050FDF1+5);
*(BYTE*)(0x0050FDF1) = 0xE9;
iniciar_nopear(0x0050FDF1+5,2);


// 3rd Wings (Entering)
*(DWORD*)((0x004FB547+1)) = (DWORD)&ThirdWingsFlyToIcarus - (0x004FB547+5);
*(BYTE*)(0x004FB547) = 0xE9;
*(DWORD*)((0x004FB8C8+1)) = (DWORD)&ThirdWingsFlyToKanturu - (0x004FB8C8+5);
*(BYTE*)(0x004FB8C8) = 0xE9;
*(DWORD*)((0x00583849+1)) = (DWORD)&ThirdWingsFlyToRefinedTower - (0x00583849+5);
*(BYTE*)(0x00583849) = 0xE9;


// 3rd Wings (Required Level)
*(DWORD*)((0x0050EC1F+1)) = (DWORD)&ThirdWingsRequiredLevel - (0x0050EC1F+5);
*(BYTE*)(0x0050EC1F) = 0xE9;
iniciar_nopear(0x0050EC1F+5,8);
*(BYTE*)(0x0050EB72) = 0x28;


// 3rd Wings (Select Screen)
_asm
{
MOV EAX,offset ThirdWingsFixSelectScreen
SUB EAX,00427001h
MOV BYTE PTR DS:[00426FFCh],0xE8
MOV DWORD PTR DS:[00426FFCh+1],EAX
MOV WORD PTR DS:[004273A4h],0CEBh
}


// 3rd Class & Wings (Visual)
*(DWORD*)((0x00427410+1)) = (DWORD)&gObjSelectionScreenGoldenFenrir - (0x00427410+5);
*(BYTE*)(0x00427410) = 0xE9;
*(DWORD*)((0x004EFED8+1)) = (DWORD)&gObjMakePreviewCharSetAddWings - (0x004EFED8+5);
*(BYTE*)(0x004EFED8) = 0xE9;
iniciar_nopear(0x004EFED8+5,10);


// Season 3 Wings & Items Repair
ThirdItemsRepairFix();
ThirdWingsRepairFix();
}


của bản 2.5 \_void init_season(){
// 3rd Wings (Jewels)
*(DWORD*)((0x004FE86D+1)) = (DWORD)&ThirdWingsEnableSoul - (0x004FE86D+5);
*(BYTE*)(0x004FE86D) = 0xE9;
*(DWORD*)((0x004FE327+1)) = (DWORD)&ThirdWingsEnableBless - (0x004FE327+5);
*(BYTE*)(0x004FE327) = 0xE9;
*(DWORD*)((0x004FF02D+1)) = (DWORD)&ThirdWingsEnableLife - (0x004FF02D+5);
*(BYTE*)(0x004FF02D) = 0xE9;


// 3rd Wings (Options)
*(DWORD*)((0x0050F50F+1)) = (DWORD)&ThirdWingsFixLuck - (0x0050F50F+5);
*(BYTE*)(0x0050F50F) = 0xE9;
*(DWORD*)((0x0050F74A+1)) = (DWORD)&ThirdWingsFixOpt - (0x0050F74A+5);
*(BYTE*)(0x0050F74A) = 0xE9;


// 3rd Wings (Excellent Options)
*(DWORD*)((0x0050F2E6+1)) = (DWORD)&ThirdWingsExc1Fix - (0x0050F2E6+5);
*(BYTE*)(0x0050F2E6) = 0xE9;
iniciar_nopear(0x0050F2E6+5,2);
*(DWORD*)((0x0050F52F+1)) = (DWORD)&ThirdWingsExc2Fix - (0x0050F52F+5);
*(BYTE*)(0x0050F52F) = 0xE9;
iniciar_nopear(0x0050F52F+5,2);
*(DWORD*)((0x0050F70C+1)) = (DWORD)&ThirdWingsExc3Fix - (0x0050F70C+5);
*(BYTE*)(0x0050F70C) = 0xE9;
iniciar_nopear(0x0050F70C+5,2);
*(DWORD*)((0x0050FA3A+1)) = (DWORD)&ThirdWingsExc4Fix - (0x0050FA3A+5);
*(BYTE*)(0x0050FA3A) = 0xE9;
iniciar_nopear(0x0050FA3A+5,2);
*(DWORD*)((0x0050FDF1+1)) = (DWORD)&ThirdWingsExc5Fix - (0x0050FDF1+5);
*(BYTE*)(0x0050FDF1) = 0xE9;
iniciar_nopear(0x0050FDF1+5,2);


// 3rd Wings (Entering)
*(DWORD*)((0x004FB547+1)) = (DWORD)&ThirdWingsFlyToIcarus - (0x004FB547+5);
*(BYTE*)(0x004FB547) = 0xE9;
*(DWORD*)((0x004FB8C8+1)) = (DWORD)&ThirdWingsFlyToKanturu - (0x004FB8C8+5);
*(BYTE*)(0x004FB8C8) = 0xE9;
*(DWORD*)((0x00583849+1)) = (DWORD)&ThirdWingsFlyToRefinedTower - (0x00583849+5);
*(BYTE*)(0x00583849) = 0xE9;


// 3rd Wings (Required Level)
*(DWORD*)((0x0050EC1F+1)) = (DWORD)&ThirdWingsRequiredLevel - (0x0050EC1F+5);
*(BYTE*)(0x0050EC1F) = 0xE9;
iniciar_nopear(0x0050EC1F+5,8);
*(BYTE*)(0x0050EB72) = 0x28;


// 3rd Wings (Select Screen)
_asm
{
MOV EAX,offset ThirdWingsFixSelectScreen
SUB EAX,00427001h
MOV BYTE PTR DS:[00426FFCh],0xE8
MOV DWORD PTR DS:[00426FFCh+1],EAX
MOV WORD PTR DS:[004273A4h],0CEBh
}


// 3rd Class & Wings (Visual)
*(DWORD*)((0x00427410+1)) = (DWORD)&gObjSelectionScreenGoldenFenrir - (0x00427410+5);
*(BYTE*)(0x00427410) = 0xE9;
*(DWORD*)((0x004EFED8+1)) = (DWORD)&gObjMakePreviewCharSetAddWings - (0x004EFED8+5);
*(BYTE*)(0x004EFED8) = 0xE9;
iniciar_nopear(0x004EFED8+5,10);


// Season 3 Wings & Items Repair
ThirdItemsRepairFix();
ThirdWingsRepairFix();
}void init_season()
{
// 3rd Wings (Jewels)
*(DWORD*)((0x004FE86D+1)) = (DWORD)&ThirdWingsEnableSoul - (0x004FE86D+5);
*(BYTE*)(0x004FE86D) = 0xE9;
*(DWORD*)((0x004FE327+1)) = (DWORD)&ThirdWingsEnableBless - (0x004FE327+5);
*(BYTE*)(0x004FE327) = 0xE9;
*(DWORD*)((0x004FF02D+1)) = (DWORD)&ThirdWingsEnableLife - (0x004FF02D+5);
*(BYTE*)(0x004FF02D) = 0xE9;


// 3rd Wings (Options)
*(DWORD*)((0x0050F50F+1)) = (DWORD)&ThirdWingsFixLuck - (0x0050F50F+5);
*(BYTE*)(0x0050F50F) = 0xE9;
*(DWORD*)((0x0050F74A+1)) = (DWORD)&ThirdWingsFixOpt - (0x0050F74A+5);
*(BYTE*)(0x0050F74A) = 0xE9;


// 3rd Wings (Excellent Options)
*(DWORD*)((0x0050F2E6+1)) = (DWORD)&ThirdWingsExc1Fix - (0x0050F2E6+5);
*(BYTE*)(0x0050F2E6) = 0xE9;
iniciar_nopear(0x0050F2E6+5,2);
*(DWORD*)((0x0050F52F+1)) = (DWORD)&ThirdWingsExc2Fix - (0x0050F52F+5);
*(BYTE*)(0x0050F52F) = 0xE9;
iniciar_nopear(0x0050F52F+5,2);
*(DWORD*)((0x0050F70C+1)) = (DWORD)&ThirdWingsExc3Fix - (0x0050F70C+5);
*(BYTE*)(0x0050F70C) = 0xE9;
iniciar_nopear(0x0050F70C+5,2);
*(DWORD*)((0x0050FA3A+1)) = (DWORD)&ThirdWingsExc4Fix - (0x0050FA3A+5);
*(BYTE*)(0x0050FA3A) = 0xE9;
iniciar_nopear(0x0050FA3A+5,2);
*(DWORD*)((0x0050FDF1+1)) = (DWORD)&ThirdWingsExc5Fix - (0x0050FDF1+5);
*(BYTE*)(0x0050FDF1) = 0xE9;
iniciar_nopear(0x0050FDF1+5,2);


// 3rd Wings (Entering)
*(DWORD*)((0x004FB547+1)) = (DWORD)&ThirdWingsFlyToIcarus - (0x004FB547+5);
*(BYTE*)(0x004FB547) = 0xE9;
*(DWORD*)((0x004FB8C8+1)) = (DWORD)&ThirdWingsFlyToKanturu - (0x004FB8C8+5);
*(BYTE*)(0x004FB8C8) = 0xE9;
*(DWORD*)((0x00583849+1)) = (DWORD)&ThirdWingsFlyToRefinedTower - (0x00583849+5);
*(BYTE*)(0x00583849) = 0xE9;


// 3rd Wings (Required Level)
*(DWORD*)((0x0050EC1F+1)) = (DWORD)&ThirdWingsRequiredLevel - (0x0050EC1F+5);
*(BYTE*)(0x0050EC1F) = 0xE9;
iniciar_nopear(0x0050EC1F+5,8);
*(BYTE*)(0x0050EB72) = 0x28;


// 3rd Wings (Select Screen)
_asm
{
MOV EAX,offset ThirdWingsFixSelectScreen
SUB EAX,00427001h
MOV BYTE PTR DS:[00426FFCh],0xE8
MOV DWORD PTR DS:[00426FFCh+1],EAX
MOV WORD PTR DS:[004273A4h],0CEBh
}


// 3rd Class & Wings (Visual)
*(DWORD*)((0x00427410+1)) = (DWORD)&gObjSelectionScreenGoldenFenrir - (0x00427410+5);
*(BYTE*)(0x00427410) = 0xE9;
*(DWORD*)((0x004EFED8+1)) = (DWORD)&gObjMakePreviewCharSetAddWings - (0x004EFED8+5);
*(BYTE*)(0x004EFED8) = 0xE9;
iniciar_nopear(0x004EFED8+5,10);


// Season 3 Wings & Items Repair
ThirdItemsRepairFix();
ThirdWingsRepairFix();
}


của bản 2.5 ( GS 1.00.18 - GSCS 1.00.19 ) :08:
Tui thấy cũng khoài khoái nhưng mà bỏ lâu quá rồi ko nhớ gì :D

Tình hình chỉ có con CS bị KIS bắt.
Connect Sever hay bị KIS bắt
 
MR.P chỉ mình restone cái db được không. cái db sao không có dạng .bak . yh:hai.maiyeu thank truoc nha
 
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