[Mr.P]
New member
Trước hết, tôi không phải là pro musever, thấy bài viết hay nến leech về cho các bạn thôi
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Hello there!
Well, i was checking my personal files, when i found something very interesting.
A lot of server files has some "bad" cfgs about mobs stats, specially Season 6 files.
If u could see, some servers has mobs with "energy ball" skills, and not the correct animation.
Here are the steps to fix this:
1.- You need 3 things:
a.- Skills(kor).txt: Located at Data\lang\kor\...
b.- Monster.txt: Located at Data\Monster\...
c.- "A. Type" Column: Located at Monster.txt...
* A. Type: Mob Skill Animation (Skill Effect Included)
Examples:
A.- KALIMA MOBS
- Kalima mobs like century warrior and others has "17" at "A. Type" (Attack Type), this "17" is "Energy Ball Skill" at skills(kor).txt. Now, how can i change it to default skill animation?. Well this is very simple, you just need to put a "0" or "150". Why a "0" or "150", coz skill number "150" or "0" doesnt exist, so this is the "default" number.
B.- KALRUTAN MOBS
Kalrutan mobs, like poisoned scorpion, doesnt have the "poison" effect. You just need to put a "2" in A. Type. This "2" is "Poison Skill" at skills(kor).txt.
C.- DOUBLE GOER MOBS
update: 6 mobs -> 6 diferent skills (penetration,fireburst,power slash, twisting slash, drain life (or pollution), and sm skill (blast or ice storm). its ur choise.
D.- BC MOBS
E.- AIDA MOBS
F.- ICARUS MOBS
Well, this is the guide (very simple), but in some cases, very important to fix some visual effects.
Cya!
EDIT: 11.11.82 -> BC mobs like magician should throw a fireball (with bc effect) with his staff-> fix with this tut, edit the 8 bc spirits at event mobs on txt
Nguồn: AncestraL - Ragezone
===============
Hello there!
Well, i was checking my personal files, when i found something very interesting.
A lot of server files has some "bad" cfgs about mobs stats, specially Season 6 files.
If u could see, some servers has mobs with "energy ball" skills, and not the correct animation.
Here are the steps to fix this:
1.- You need 3 things:
a.- Skills(kor).txt: Located at Data\lang\kor\...
b.- Monster.txt: Located at Data\Monster\...
c.- "A. Type" Column: Located at Monster.txt...
* A. Type: Mob Skill Animation (Skill Effect Included)
Examples:
A.- KALIMA MOBS
- Kalima mobs like century warrior and others has "17" at "A. Type" (Attack Type), this "17" is "Energy Ball Skill" at skills(kor).txt. Now, how can i change it to default skill animation?. Well this is very simple, you just need to put a "0" or "150". Why a "0" or "150", coz skill number "150" or "0" doesnt exist, so this is the "default" number.
B.- KALRUTAN MOBS
Kalrutan mobs, like poisoned scorpion, doesnt have the "poison" effect. You just need to put a "2" in A. Type. This "2" is "Poison Skill" at skills(kor).txt.
C.- DOUBLE GOER MOBS
update: 6 mobs -> 6 diferent skills (penetration,fireburst,power slash, twisting slash, drain life (or pollution), and sm skill (blast or ice storm). its ur choise.
D.- BC MOBS
E.- AIDA MOBS
F.- ICARUS MOBS
Well, this is the guide (very simple), but in some cases, very important to fix some visual effects.
Cya!
EDIT: 11.11.82 -> BC mobs like magician should throw a fireball (with bc effect) with his staff-> fix with this tut, edit the 8 bc spirits at event mobs on txt
Nguồn: AncestraL - Ragezone