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Demo:
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Cách cài đặt
Bước 1: Đặt mã JavaScript bên dưới vào phần HEAD
JavaScript
Bước 2: Đặt mã HTML bên dưới vào phần BODY
HTML
Bước 3: Tải các file bên dưới về
Files
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Demo:
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Cách cài đặt
Bước 1: Đặt mã JavaScript bên dưới vào phần HEAD
JavaScript
Mã:
<SCRIPT language=javascript>
/*
This script downloaded from www.JavaScriptBank.com
Come to view and download over 2000+ free javascript at www.JavaScriptBank.com
*/
<!-- // (c) 2001 Till Nagel, [email protected] & Rene Sander, [email protected]
// ---------------------------------------------------------------------------
// creates cube model with name and (a simple) material
var cubeModel = new Model("cube", new Material("°"));
// defines model points.
// The model's points have to be defined before the respective code is written into the document.
cubeModel.setPoints(createCubeModelPoints());
// ---------------------------------------------------------------------------
// the matrix to transform the model with
var staticRotationMatrix = new Matrix();
staticRotationMatrix.rotateX(0.05);
staticRotationMatrix.rotateY(0.1);
// ---------------------------------------------------------------------------
function initOnLoad() {
fixNetscape();
// assign layer (only for Netscape 4.x, for all other browsers
// this is done automatically when writing the point code)
cubeModel.assignLayers();
// creates and inits matrix to initialize the model
var initMatrix = new Matrix();
initMatrix.scale(50, 50, 50);
// >> begin to work with the model etc.
// initializes model
cubeModel.transform(initMatrix);
// >> first draw of the model (recommended)
cubeModel.draw();
// starts animation
animate();
}
/*
* The main animate method. Calls itself repeatedly.
*/
function animate() {
var delay = 10;
// animates cube model ----------------------------------------
// rotates the cube
cubeModel.transform(staticRotationMatrix);
// updates display
cubeModel.draw();
// calls itself with an delay to decouple client computer speed from the animation speed.
// result: the animation is as fast as possible.
setTimeout("animate()", delay);
}
// ---------------------------------------------------------------------------
function createCubeModelPoints() {
// the cube model
return new Array(
// Point3D( x, y, z, m)
new Point3D( 1, 1, 1, 0),
new Point3D( 1, 1, -1, 0),
new Point3D( 1, -1, 1, 0),
new Point3D( 1, -1, -1, 0),
new Point3D(-1, 1, 1, 0),
new Point3D(-1, 1, -1, 0),
new Point3D(-1, -1, 1, 0),
new Point3D(-1, -1, -1, 0)
);
}
// -->
</SCRIPT>
Bước 2: Đặt mã HTML bên dưới vào phần BODY
HTML
Mã:
<DIV id=fixnetscape style="POSITION: absolute; VISIBILITY: hidden"></DIV>
<SCRIPT language=JavaScript type=text/javascript>
<!-- // (c) 2001 Till Nagel, [email protected] & Rene Sander, [email protected]
// MANDATORY: INSERTION OF HTML PART INTO PAGE
// creates the HTML code representing the model's points
// NB: This is written directly into the page from within the method
cubeModel.createPointCode();
// -->
</SCRIPT>
Bước 3: Tải các file bên dưới về
Files
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Đoạn mã tương tự
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Một vài nhãn tương tự:
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,
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,
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,
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,
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Bạn có thể xem thêm nhiều JavaScript khác về
You must be registered for see links
You must be registered for see links
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You must be registered for see links
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You must be registered for see links